

So now I'd probably use SS2 Blue Mod Manager, which I've never used, but it appears to be well-recommended:

I used to use SS2 ModManager, but it's now incompatible: Unless of course you use the tools that everyone claims can't be used with the GOG version, and that I used seamlessly with that version! It's a good bit of unzipping and copying to MOD folder. Past that, it's the only game I find genuinely frightening past one playthrough, and nobody has made a genre blend that works so well, certainly not one of FPS and Eh, sort of. The game is really hard, weapons will constantly break if you don't edit a config file-the rate of degradation has story roots but they didn't get a chance to pass that info to the player-, and the interface will push you away for a few hours. I'm not a big fan of Rocketman's weapons, nor the updated cutscenes (though the originals do look super haggard), and the few remaining in the list are kind of inconsequential (I never noticed that the cigarette butts are backward, and unless you're playing multiplayer you never see a player model).ĮDIT: Oh, and don't play multiplayer, at least not for your first run. I do have that mod floating on a hard drive, because I think I may give it a shot as well. I'd probably play with the originals, but considering how much love I have for those tracks contrasted with how much hate they received when Patrick played SS2, you should just go with your gut. SHMUP is quite intriguing the composer released the music as full songs, and someone cut them up and adapted them to fit the, well. I would go with the all of the above, and I'll probably be trying out Four Hundred and Fixed Objects in my next run. SHTUP, Rebirth, Tacticool, and Vurt's sets of Goo, Water, and Flora were installed for the last five or so, with Vurt's Space and Eldron Psy Amp added in the last two. I've played it to completion about two dozen times, without exaggeration.
